Breakout

Today I will be starting my clone of the game Breakout.

You remember that game, right?  The one with the ball and the platform and the wall of bricks you have to make the ball touch at least once to make them disappear?  Yeah, that one.

I’ll be doing it in UE4, because why not, instead of coding the engine from scratch like I did with Space Invaders.  I’ll also be making the sprites and backgrounds by hand, just so I can get a better sense of how to use Photoshop.

Honestly, it’s seeming more and more like I don’t just want to be a programmer, I’d rather be a straight up game dev.

Which I’m ok with.

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